Auntie Memory has lost her precious treasures in the Pythonian jungle and her nephew Apo shall undertake the quest for them. On his journey, he encounters five little animals and asks them to fill Auntie Memory's buckets with the correct treasures.
Ariadni Dante's book titled "Searching in Pythonia" completes the educational program "Apo in Pythonia" which launched in March 2015 and brings Computer Science closer to young students through theatrical games.
The educational book contains six stories with brief dialogue, a little tune, sever exercises, seventy questions, as well as a craftwork and is aimed at preschool and elementary school pupils, aged 4-10 years old.
Students will be able to :
- approach basic concepts of Informatics,
- train their memory with a series of questions and exercises,
- learn the value of the written word and the importance of teamwork in achieving a goal,
- playing with handicraft,
- pleasantly deal with mathematical operations like addition, subtraction, as well as the comparison of objects.
The educational book "Searching in Pythonia" constitutes a versatile educational tool for parents, kindergarten teachers, teachers, informatics teachers, theatrologists, special educators, as well as speech therapists.